

"Those first few months just didn't go well, and it can be difficult to recover sometimes."ĭespite the launch and redundancies and eventual closure of Evolution, Rustchynsky looks back at his time working on Driveclub fondly.

But if you look back on how people reflect on Driveclub, with Driveclub VR, with DriveClub bikes, the service, the season pass and all the community features we added to the game, people look back on it very fondly nowadays. "We made a few mistakes with how the game launched, and that put us on the back foot from the start. "We didn't get the best start at the gates," Rustchynsky explained. Sony's statement was evasive in the extreme, but what's clear is Driveclub's development and launch issues certainly contributed to Evolution's downfall. We knew in the future at some point we'd probably work with them again, and here we are with OnRush on PS4."Īt the time, Sony said it decided to shut Evo down after it had "reviewed and assessed all current projects and plans for the short and medium term" across its European studios. "Sony have the freedom to do what they want. "There's no definitive reason as to why," Rustchynsky tells Eurogamer, two years later. Then in March 2016, despite a raft of updates that left Driveclub in a pretty good state, Sony shut down the studio entirely. Evolution suffered a round of layoffs in 2015 as Sony shifted focus to updating Driveclub as a service. But severe online issues marred the launch, leaving the game unplayable for many. After a handful of delays, each adding millions to the game's budget and development crunch to staff, Driveclub eventually came out in October 2014.
DRIVECLUB PC CODE PS4
It's a far cry from the disastrous launch of Driveclub, which was supposed to be a high-profile PS4 launch title. (For more on how OnRush plays, be sure to check out the video, above, from our Ian Highton.) Now, with an open beta set for May, OnRush hurtles toward release at pace. Rustchynsky says the team spent half a year experimenting and prototyping in a bid to "find the fun". Rustchynsky and co's answer is OnRush, a new type of arcade racer designed to get people into the game quickly and help those who aren't the best at racing games compete and have fun. We started brainstorming on, well, what do we like about racers we played in the past? What sort of elements do we want to bring into the modern day age? Then the conversation turned into, what are the things we most like about racing games, and what are the things we dislike most about racing games? And how do we fix those problems?" "We were sitting down in the pub trying to work out, well, what is the next game we're going to make?" Paul Rustchynsky, Driveclub's game director and the man who oversaw its transformation from its troubled early days to its final form, told Eurogamer.

It's fair to imagine it's been a bit of a rollercoaster ride for the developers of OnRush, who met in the pub in the aftermath of Evolution's closure to thrash out their future. While Evolution is no more, its spirit lives on at UK racing game developer Codemasters, who snapped up the Driveclub team just a month after Evo shut down and set them to work on a new racing game that would become OnRush. But things have a funny way of working themselves out. It turned out they were made redundant when Sony closed the doors on Evolution in March 2016. Staff at the Runcorn, Cheshire-based studio faced redundancy even as they were working hard to turn the embattled PlayStation 4-exclusive racing game around after its disastrous October 2014 launch. Amid the great Driveclub U-turn the future looked bleak for many of the people at Evolution Studios.
